A MAZE. / Berlin 2018__April 25 - 29, 2018

7th International Games and Playful Media Festival

Mayim

Mayim game trailer

by Udi Aharoni & Yony Yacobi (Israel)

Genre: survival, sandbox, voxel

A realistic boat building and sea survival experience.

You start with a small raft propelled by an oar, with which you can sail from island to island and gather resources. You need to acquire wood, food, fresh water, and find a place to sleep every once in a while.

Gradually you grow your raft to a boat, and then to a ship, equip it with dew collectors, food storage, oil tanks and propellers, making survival easier.

A creative mode allows freely messing about in boats.

The physics engine behind the game is sophisticated and unique, including Archimedes' principle and realistic liquid flow. The player can build a vessel of arbitrary shape, and its buoyancy and speed are derived solely from its design. The world is infinite and procedurally generated.

Game title explanation: Mayim is Hebrew for water. The Latin letter M has its shape derived from the Egyptian hieroglyph for waves, and its sound from an ancestor of the word Mayim (this will be later embodied in the game's logo and story line).

This is an early version of a game due to be published soon.

Platform: PC